Like the real world, there’s no such thing as black and white, and thus, The Witcher challenges your moral code. For the most part, there are several ways a quest can unfold and typically there’s no one ending objectively better than the other (apart from that one very bad overall ending). The beauty about The Witcher 3 is that there’s no A or B choice. However, when it comes down to significant decisions, your consequences could haunt you for the rest of the game. Geralt of Rivia can be as nice or as sarcastic as you want him to be without altering significant plotlines. The Witcher 3 takes a more reasonable approach. Some games give every decision a consequence while others make all your decisions completely pointless. It’s because each dialogue choice you make can be as significant or insignificant as real life choices. Yes, the storytelling is great, but that’s not why The Witcher 3 is as immersive as it is. But how The Witcher 3 got me to that point was its dialogue choices. It was all thanks to CD Projekt Red’s great writing and storytelling. There are not many games that can incite a rage in me for a fictional character’s benefit. And that’s why I just can’t let this go.” Junior died that night. I’m looking for this woman, ‘cause she’s like a daughter to me. When I did, the Witcher said exactly what I felt in my gut, “Lemme tell you where things stand.
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With that in mind, I stood in Whoreson Junior’s hideout, surrounded by his victims (you know the scene), and I had to make a choice. I got so invested in this tale, that at some point, I felt like Ciri was my own daughter. When I was on the trail, trying to find Ciri, every choice I made would get me closer or farther away from her. This story is about saving the world, like most epic tales are, but it’s really about a man who supposedly has no emotions trying to save his daughter from a seemingly inevitable fate: Death. CD Projekt Red wrote The Witcher 3 in such a way that I became invested in the characters and in the world as soon as I jumped in. However, the best part about The Witcher 3 is that I didn’t need to know about Yennefer or Ciri’s past with Geralt to know how much they meant to him. That’s a pretty bizarre claim, especially when The Witcher 3 is technically the finale of an incredibly long tale. Yet, many people say you can play The Witcher 3 without playing the other two or even reading the books.
Emhyr tasks Geralt with finding Ciri, who is the daughter of the emperor and the last heir to an ancient elvish bloodline, but more importantly, Ciri is technically Geralt’s foster child.Īs someone who never read the books, these turn of events were incredibly confusing, especially because the past two games don’t have Ciri or Yennefer in them. Language such as "f**k," "sh*t," and "c*nt" can be heard in the dialogue.As it turns out, Yennefer escaped the Wild Hunt and is residing in the city of Vizima, aiding Emperor Emhyr. Some sequences depict a cocaine-like substance being cut into lines another scene shows a man's back as he snorts the substance. Players can initiate brief cutscene sequences that depict varying degrees of sexual activity: a topless woman rocking on top of a man a man caressing a woman's back a man pushing up against a woman's posterior-sexual moaning sounds can be heard, though the camera cuts away from explicit sexual acts. During the course of the game, some female characters are depicted topless there is also a fleeting image of pubic hair as a woman dives into the water. Other cutscenes depict gore and more intense acts of violence: a close-up view of a severed head a restrained woman's eyes getting gouged out (off-screen) a character being castrated (not depicted) before his throat is slit.
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Blood-splatter effects occur when enemies are hit, and damage sometimes results in dismemberment or decapitation-blood stains and body parts occasionally appear in the environment.
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As players complete quests, they use swords and magic spells to kill enemy soldiers and fantastical creatures (e.g., specters, harpies, spider-like monsters) in melee-style combat attacks are often accompanied by slashing sounds and screams of pain. This is a role-playing game in which players assume the role of Geralt, a monster slayer who must hunt down an assassin to clear his own name.